Mirror's Edge, and not breaking my TV
I guess there were two things I was hoping for when I sat down to play [Mirror's Edge] [1], one being [Jet Set Radio Future] [2], and the other being the original [Prince of Persia reboot Sands of Time] [3]. In both titles moving was a joy: fluid, and well directed. Even if you didn't know exactly where to go when you started moving, if you could read the architecture of the levels, and had the basic control competencies down, you could string move after move together and flow through the environment. The grace and agility of the Prince, in an environment with the scale and affordances of JSRF? In first-person? That's a tantalising prospect.
- 20.1.2010, 17.2
- File under: games, Mirror's Edge, EA, review